Tue.Jan 23, 2024

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The Man from the Future Predicts 2024

AR Insider

One of our favorite voices in the wide world of spatial computing is Tom Emrich. Each year, Emrich publishes his predictions for the year ahead – many of which align with our own. We spotlight and excerpt his top picks. This post appeared first on AR Insider.

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Quest Massively Outsold PSVR 2 on Amazon Over the Holiday Season

Road to VR

Judging by sales volume on Amazon, Quest 2 & Quest 3 massively outsold PSVR 2 during the 2023 holiday season. Tracking Quest 2, Quest 3, and PSVR 2 sales volume on Amazon US gives strong evidence that Quest headsets did quite well this holiday season, while PSVR 2 saw concerningly low sales. Looking at the numbers over the course of the holiday season shows that for every 1 unit of PSVR 2 sold, Quest sold more than 30 units.

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YouTube Joins Netflix In Not Making An App For Apple Vision Pro And Blocking The iPad App

Upload VR

Like Netflix, YouTube also didn't make an Apple Vision Pro app and is opting out of making its iPad app available. In a statement given to Bloomberg , as Netflix did last week, YouTube said it didn't make a visionOS app and that its iPad app won't be available on visionOS either. Instead, also like Netflix, YouTube recommends Vision Pro owners access it via the web browser.

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‘CitraVR’ Emulator Brings Nintendo 3DS Games to Quest in Full 3D

Road to VR

You can emulate Nintendo 3DS games on your computer or phone, but it’s usually a second-rate stand-in for the real deal. But now, thanks to the CitraVR beta, you can play your favorite handheld Nintendo games on Quest on a massive screen in full 3D. CitraVR is a standalone VR port of Citra, the long-standing 3DS emulator for PC. Specifically designed for the Quest 2/3/Pro, CitraVR lets you play your favorite titles on a giant 3D screen in VR, and even positions the touch screen below where

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Apple Vision Pro Preorders Estimated At Almost 200,000 By Supply Chain Analyst

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Apple Vision Pro preorders have been estimated at almost 200,000 by a prominent supply chain analyst. Ming-Chi Kuo, who has been reporting on Apple's supply chain for more than 10 years, estimates Apple has somewhere between 160,000 to 180,000 Vision Pro preorders. For comparison, in October Kuo claimed Meta would produce 2.5 million Quest 3 headsets by the end of 2023.

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Mark Zuckerberg Strongly Denies Meta's AI Focus Is A Pivot Away From AR/VR

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Mark Zuckerberg strongly denied the idea that Meta's new generative AI focus means a pivot away from AR/VR. Meta has been heavily investing in AI research for more than a decade now. Meta's AI research lab was established as Facebook Artificial Intelligence Research (FAIR) back in 2013 and is led by Yann LeCun, a pioneer of deep learning known as one of the three "Godfathers of AI".

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Saudi Arabia to Boost Tourism Sector with AR Navigation Technology

XR Today - Augmented Reality tag

Today, ARway.ai announced a partnership with AI Safer to enhance customer experiences for visitors to Saudi Arabian museums and tourist attractions. The region is undergoing Saudi Arabia’s “Vision 2030 “, an initiative to boost its cultural and tourism sector. ARWay’s solution will help the region’s leaders achieve this goal by presenting an engaging and innovative approach to tourism and on-site customer experiences.

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Doom-Inspired VR FPS Dead Hook Goes Multiplatform Next Month

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Dead Hook arrives on PC VR, PSVR 2 and Pico next month. Published by Joy Way, Dead Hook is a VR FPS roguelike that takes clear inspiration from Doom. Set on the planet Resaract, you play as Adam Stone, a mercenary, smuggler and thief who must shoot his way through demon hordes. Following last year's release on Quest and the subsequent ' Tear Apart ' update, that's now receiving a multiplatform release this February.

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EON Reality Introduces Advanced Certification System for XR Learning on the EON Marketplace

EON Reality

Setting the Standard for Excellence in Extended Reality Education. IRVINE, CA – January 23, 2024 – EON Reality, the global leader in AI-powered Augmented and Virtual Reality knowledge transfer for education and industry, has today announced the launch of an innovative certification system for the EON Marketplace. This new framework is set to acknowledge the efforts and achievements of learners engaging with immersive courses in extended reality (XR), setting a new standard in educational technol

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Bulletstorm VR Review: An Uninspired, Dysfunctional Port

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Delivering cool set pieces and an action-packed B-movie story wrapped up in mechanics, design, and writing that haven't aged well, they don't make games like Bulletstorm anymore and that's a good thing. Giving it an uninspired, occasionally dysfunctional VR port heaps even weightier baggage onto Bulletstorm's crumbling, wobbly backbone. Even by 2011 standards, the writing is painfully outdated, littered in full force with just about every trope from the mid-to-late 2000s era of hyper-macho, prof

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SPIE.AR|VR|MR 2024: What to Expect

XR Today - Mixed Reality tag

To close off what is already a bumper month for XR is SPIE.AR|VR|MR 2024 – a conference taking place in San Francisco, California, between 29 and 31 January 2024. The event aims to promote a space that brings together researchers, engineers, investors, entrepreneurs, customers, and suppliers to encourage development towards the hardware required to enable broad metaverse use cases.

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Pavlov Might Be PSVR 2's Best Selling Game Of 2023

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Pavlov topped the PSVR 2 download charts for 2023, though Sony's criteria means that's up for debate. Every month, Sony posts the PlayStation Store's top 10 downloads on PlayStation Blog for each active platform, with December's charts showing strong debuts for Among Us VR and Five Nights at Freddy's: Help Wanted 2. Now, Sony's released the downloads charts for 2023 and on PSVR 2 , Pavlov took no.1 across Europe and North America, while Beat Saber and Kayak VR: Mirage alternated between no.2 and

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#1339: “The School, a World” uses Web Documentary to Profile Changes in the Small Polish Town of Chlebiotki

Voices of VR

I interviewed The School, a World creators Iga Łapińska & Krzysztof Pijarski at IDFA DocLab 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed The School, a World creators Iga Łapińska & Krzysztof Pijarski at IDFA DocLab 2023. See more context in the rough transcript below.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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How Arcade Paradise VR Adapts The Business Sim For Quest

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Arcade Paradise VR dropped a new gameplay trailer and we interviewed Nosebleed Interactive's creative director to learn more about the business sim's adaptation. Revealed during our Winter Showcase last month, Arcade Paradise VR sees you turning a disused laundromat into a '90s arcade. Featuring 39 playable arcade cabinets, publisher Wired Productions announced that 12 of them have been "fully realized" for VR, joining 27 traditionally controlled games from the original release.

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Revolutionizing Aviation with Mixed Reality

CraneMorley

Back to Blog Page In today’s rapidly advancing world of mixed reality, Microsoft’s HoloLens and Azure are driving innovation and transforming industries. AEVAA Aerospace, a pioneering company in aviation, is a shining example of how these technologies can redefine an entire sector. Let’s dive into their remarkable journey and explore the boundless possibilities of mixed reality with HoloLens and Azure.

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#1328: Kickoff of IDFA DocLab 2023 Coverage: “Natalie’s Trifecta” is a Virtual Tour of Natalie Paneng’s Digital Art, Identity, & Imagination

Voices of VR

I interviewed Natalie’s Trifecta creator Natalie Paneng at IDFA DocLab 2023. See more context in the rough transcript below. Here are my 19 interviews that I conducted at IDFA DocLab 2023: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Natalie's Trifecta creator Natalie Paneng at IDFA DocLab 2023.

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Meta Horizon Worlds v146 Release Notes

Oculus

Meta Horizon Worlds v146 is here! Not much to report this week—we’ve been busy fixing bugs behind the scenes, including some related to quests and.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#1345: AI-Driven Poetry Performance & Decolonization Workshop at Sundance New Frontier with “Being (the Digital Griot)”

Voices of VR

I interviewed Being (the Digital Griot) creator Rashaad Newsome remotely during the Sundance 2024 Festival. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Being (the Digital Griot) creator Rashaad Newsome remotely during the Sundance 2024 Festival. See more context in the rough transcript below.

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The Official ‘Asgard’s Wrath 2’ Player’s Guide

Oculus

Loki’s chaos must be stopped. The fate of reality is in your hands in Asgard’s Wrath 2—only on Meta Quest.

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#1329: Mixed Reality “PHANTOM” Installation Explores Dark Sides of Mental Illness with Gallows Humor

Voices of VR

I interviewed PHANTOM creator Aluta Null at IDFA DocLab 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed PHANTOM creator Aluta Null at IDFA DocLab 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.

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Vision Pro Currently Only Has Around 200 Native Apps Ready for Launch

Road to VR

There’s going to be a ton of apps available on Vision Pro day one, with more than one million iOS and iPad apps working in compatibility mode on Apple’s first mixed reality headset. While Apple is positioning the $3,500 headset as a general computing device for work and casual media consumption, as it stands today, there’s only around 200 native apps coming to the headset at launch.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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#1330: “Squeeker: The Mouse” Coach Interspecies Fitness App Collaboration

Voices of VR

I interviewed Squeeker: The Mouse Coach creator Jiabao Li at IDFA DocLab 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Squeeker: The Mouse Coach creator Jiabao Li at IDFA DocLab 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.

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UNDERDOGS Review: A New Benchmark For VR Arena Combat

Upload VR

Ever since UNDERDOGS' announcement trailer, it was undeniable that One Hamsa's latest offering holds unique character and style. From the stylish visuals to the grimy soundscape, UNDERDOGS oozed a sense of cool. Releasing this week for Quest and PC VR, does the game have what it takes to pulverize the competition, or will it end up as wreckage crushed under the weight of its ambition?

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#1331: Recreating Spatial Presence in Caves with Point Clouds & Spatial Audio in “Buried in the Rock” Documentary

Voices of VR

I interviewed Buried in the Rock creators Shehani Fernando & Anetta Jones at IDFA DocLab 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Buried in the Rock creators Shehani Fernando & Anetta Jones at IDFA DocLab 2023. See more context in the rough transcript below.

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Editorial: Turning 60

Ryan Schultz

It wasn’t until I received an early-morning text message from my brother in Alberta that I remembered: holy s**t ! This morning at 6:00 a.m., I officially turned sixty years old. I consider myself a fortunate man on this milestone birthday: not only do I have power, water, sewer, and broadband, a roof over my head, food on my table, and a nice new car to drive (all paid for by my full-time job as a science/agriculture librarian), I also get to work on a virtual reality lab project for my u

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?