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The XR Week Peek (2023.03.27): Vive inside-out Tracker announced, Pico’s launch in the US delayed, and more!

The Ghost Howls

Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.

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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. I have seen the demo via a Zoom call and CNET’s Scott Stein saw it live and we came out both impressed by it.

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Sounds Good: Valve Acquires 3D Audio Company Impulsonic

UploadVR Between Realities podcast

The HTC Vive is finally getting integrated headphones later this year, and co-creator Valve’s latest acquisition could help you get the most out of them. It’s available as a plug-in for development engines like Unity and Unreal. Impulsonic had previously signed up to Razer’s open virtual reality ecosystem, OSVR.

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Express Yourself! Augmenting Reality with Graffiti 3D

Leapmotion

This was what inspired me to create Graffiti 3D – a VR demo that I entered into the Leap Motion 3D Jam. Some recent rumors imply that they’ve added support for the 6DOF controllers included with the HTC Vive headset. Similarly, VRClay and Virtual Clay use Razer Hydras to sculpt meshes in 3D. Why virtual reality?

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it’s a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. And doing activations so we can import any Unity scene.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it’s a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. And doing activations so we can import any Unity scene.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it's a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. And doing activations so we can import any Unity scene.

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