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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

I have just tried the hands tracking solution offered on the Vive Focus Plus by the Vive Hands Tracking SDK and I want to tell you what has been my experience with it and how it does compare with other hands tracking technologies, like the ones offered by Facebook or UltraLeap. Vive Hand Tracking SDK.

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‘Telepath’ Movement System Could be a Great Fit for Quest Controllerless Hand-tracking

Road to VR

Controller-less hand-tracking (like what’s currently available as an experimental feature on Quest) has a handful of advantages over using controllers, like convenience and intuitiveness. However, common VR game actions like shooting and moving are difficult to do with hand-gestures alone. Image courtesy Oculus.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. We can do hand tracking.”.

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Sensoryx & Interhaptics partner to streamline the creation of hand tracking interactions for VRFree

ARVR

Hand-tracking is on the rise in the XR market. In the last couple of years, several emerging high quality and precise hand-tracking technologies were introduced to the market. VRfree is a solid device including precise and scalable hand tracking data. without any other 3rd party tracking device.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

All these data together make me a bit skeptical about the capabilities of this company: developing such kind of a high-quality headset requires a lot of expertise, while the company is very small and features no known expert in the field. A new FCC listing appears for an HTC Vive headset. But I can speculate.

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Here’s What HTC Says About Camera Privacy on Vive Cosmos

Road to VR

With HTC recently launching Vive Cosmos, which relies on always-on cameras during use, we reached out to the company to learn more about what data is captured by the cameras and how it’s used. This is similar to other headsets like Rift S and Quest; we also requested a breakdown from Oculus on the camera privacy on those headsets.

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Community Download: Does The HTC Vive Have A Content Problem?

UploadVR Between Realities podcast

The HTC Vive is a miracle of modern engineering. The entire industry owes it a debt of gratitude for what it’s pioneered with room-scale and hand tracked controllers. Sony and Oculus both either already have, or are actively building, reliable pipelines for producing high quality VR content.

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