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VRgineers Reveals Improved ‘XTAL’ Professional Headset with Wider FOV

Road to VR

VRgineers, a Czech Republic-based startup building enterprise VR headsets, today announced a more advanced version of their wide field of view (FOV) professional headset XTAL. The most recent hardware revisions brought automatic IPD adjustment, an embedded Leap Motion sensor for wide FOV hand-tracking, and reduced weight and size.

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How to choose an LBVR product?

The Ghost Howls

Jorge Torales, CEO at Torch VR, a VR park in Prague, the Czech Republic says: “I was hired by the Institute of Documentary Film to consult with several teams trying to implement game mechanics into their applications. Seated VR: hand tracking games, movies and simulators. And VR expertise has its value right now.

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Enterprise VR: How VRgineers is Creating the Ultimate HMD for Simulation

Peter Graham

VRgineers’ first product was the VRHero 5K Plus before its successor arrived in 2018, offering improved visuals, greater field of view (FoV), automatic IPD adjustment (AutoEye) and integrated hand tracking thanks to built-in Leap Motion technology.

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XTAL: Hands-on With VRgineers’ 180° FoV Headset

Peter Graham

Recently VRFocus was fortunate enough to test VRgineers’ latest model, the XTAL, at its head office in Prague, Czech Republic. When it comes to enterprise needs all of this is further aided Ultraleap’s hand tracking which currently still provides one of the better systems for controller-free interaction.

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From Giant Spiders to Ancient Legends, DIVR’s Arcade Offers Polar Opposite Experiences

Peter Graham

Earlier in October VRFocus took a trip over to Prague in the Czech Republic to see VRgineers and its XTAL headset. It doesn’t feel too cumbersome or heavy and the Ultraleap hand tracking is instantly familiar for those who have previously used it and easy to grasp for those that haven’t.

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The XR Week Peek (2020.06.15): PS5 revealed, SteamVR implements OpenVR and more!

The Ghost Howls

Two new interesting demos for Quest hands tracking. This week two interesting demos employing Oculus Quest hands tracking have emerged. The first one is another cool work by Daniel Beauchamp and shows a simple social ecosystem for Quest where you can naturally interact with hands and fingers with the other participants.

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