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America’s Largest Public Healthcare System Adopts VR Simulation in OB Program

ARPost

VR simulation and training is one of the biggest use cases for virtual reality. However, training and simulation play an important role in initial, as well as ongoing education. With its no-risk, highly controlled environments, virtual reality is a natural fit. However, the system utilized dedicated simulation labs.

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This Motion Simulator Lets You ‘Walk’ In VR While Sitting IRL

VRScout

SitWalk is a new VR motion simulator from VR hardware and software company Mr. Art Digital Technology that allows you to move naturally throughout the virtual world from a seated position. The company’s unique motion simulator is composed of an ergonomic gaming chair mounted on top of a motorized platform.

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Hands-On: VR Hand Tracking's Golden Age Begins With Job Simulator

Upload VR

Job Simulator And Vacation Simulator Arrive On Apple Vision Pro Apple Vision Pro is now home to two of VR’s best-selling titles, Job Simulator and Vacation Simulator from Owlchemy Labs. Welcome to the golden age of hand-tracked VR gaming. I also noted a few objects not releasing from my grip when I expected them to.

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SteamVR Streaming Works on Vision Pro, But Adding Controllers Will Be Difficult

Road to VR

Vision Pro isn’t supposed to be able to play SteamVR games, although an independent software developer has been able to modify a popular Wi-Fi streaming app that could open the door to PC VR games like Half-Life: Alyx (2020) on Vision Pro—if it weren’t for the Apple’s strategic omission of tracked motion controllers.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

But the gift is not mine, but from the XR ergonomics expert Rob Cole, that has written an INCREDIBLE guest post about his experiments in trying to build from scratch the prototype of a SteamVR controller with a modular design and optimal ergonomics. Image by Rob Cole). Introduction. Lockdowns and shortages.

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‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects

Road to VR

In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Simulating the feel of real objects is a fundamental haptics challenge in VR. Simulating the feel of real objects is a fundamental haptics challenge in VR.

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TG0’s innovative Etee controllers review!

The Ghost Howls

After having teased the device for a very long time, in the end, TG0 has launched its innovative Etee controllers on Kickstarter. What are the Etee controllers? Etee controllers, on their shipping box. Before going on with the review, let me explain you what are the Etee controllers. Etee controllers unboxing.