Remove Controllers Remove Head Tracking Remove HTC Remove Leap Motion
article thumbnail

Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Front IR window for optional embedded Leap Motion controller. image courtesy Sensics.

article thumbnail

VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

63 for the Leap Motion Controller and VR Developer Mount , now on sale in our web store. At the same time, it uses your phone’s internal gyros to provide the head tracking. This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. Install the Leap Motion Orion software.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. Very early prototype controllers from Valve that simulated gripping and dropping objects. . An example of the Windows Holographic user interface.

Microsoft 100
article thumbnail

Welcome to the World’s First VR Dance Competition!

Leapmotion

All you need to enter is a VR headset, Leap Motion Controller, and AltspaceVR user account. For the final round, we’re excited to announce our judges: David Holz , CTO of Leap Motion. Zvi Greenstein , General Manager and Head of VR Business Development at NVIDIA. appeared first on Leap Motion Blog.

article thumbnail

Space and Perspective in VR

Leapmotion

Controller Position and Rotation. Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. For the Oculus Rift, this offset is 80mm, while on the HTC Vive it’s closer to 90mm. Depth Cues. reflection on hand from objects.