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Razer Launches Free Haptic Authoring Tool for Quest, PS5, & More

Road to VR

Razer, the popular peripheral company, today announced the free release of the Interhaptics haptic authoring tool which is designed to make it faster and easier for developers to create compelling haptic effects for multiple haptic devices. Razer acquired haptic software tool company Interhaptics earlier this year.

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ASRock x Razer: New Razer Taichi Edition X570 and B550 AMD Motherboards

Anand Tech

ASRock and Razer have today announced a product collaboration. Two of ASRock's premium models for AM4 are being updated with Razer styling and Razer Chroma connectivity: the X570 and B550 Taichi Razer Edition. The ASRock X570 Taichi Razer Edition Motherboard. Gallery: ASRock X570 Taichi Razer Edition Gallery.

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Razer's First Modular PC, The Tomahawk: A Fully Custom NUC 9 Extreme

Anand Tech

Razer, a company that styles itself as 'by gamers, for gamers', has today unveiled its latest product, a modular NUC dubbed the Tomahawk. Razer being Razer has gone one step further on this idea and created its own version of the NUC, with the Razer Tomahawk. On both models there is a spare M.2

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Legverse Isn’t A Real Metaverse, But It Definitely Should Be

VRScout

April Fools Day is once again upon us, which means a whole bunch of fake products from VR hardware manufacturers and developers. This year we saw a ridiculous-looking haptic suit complete with 1,333,337 integrated haptic sensors, from computer peripheral manufacturer Razer to a gorgeous VR role-playing game from developer SmileGate.

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Razer Earmarks $5 Million to Encourage OSVR Content Development

Road to VR

Today Razer is announcing a $5 million OSVR development fund which the company will use to incentivize support of its open-source VR platform. This gives developers a minimum expectation of ROI when building for OSVR and incentivizes Razer and OSVR to help co-market developers projects in order to sell those pre-purchased keys.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

Editor’s Note: Valve has started shipping the prototype Knuckles controllers to select VR developers in limited quantities. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly. This way you can exclude some hardware failure.