Remove Controllers Remove Examples Remove Leap Motion Remove Magic Leap
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Magic Leap One Developer Review – An Ambitious Headset with Untapped Potential

Road to VR

There’s a lot that can be said about the Magic Leap One. It’s trying to do a ton—eye-tracking, hand-tracking, 6DoF controllers, real-time meshing and a number of other features that haven’t been seen in a mobile MR device before. The Magic Leap One consists of three elements: a light-pack, a headset and a controller?—?all

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My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. Rear view of the Magic Leap One. Leap Motion. You may ask why I’m adding Leap Motion here.

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. Find out more details, dynamics and submission guidelines here. . Who Will Own the Metaverse? by Marko Balabanovic. Putting it All Together.

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The XR Week Peek (2021.02.01): Facebook is very confident in Quest 2 sales, Valve is working on Neural Interfaces, and more!

The Ghost Howls

This way the Official Store remains curated like a console, but sharing unapproved apps become much easier than having to use Sidequest and sideloading in general (and also gives Facebook more control on unofficial apps). This new runtime improves a lot the accuracy of hand tracking on Windows PCs, even with the old Leap Motion Controller.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I think there were people early on, like the folks at Sixth Sense who have the hand controllers. They were talking about there are a wide variety of things you can do with these hand controllers for VR. And that was with controllers. Some of the companies trying to go out too early — castAR is a good example of that.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I think there were people early on, like the folks at Sixth Sense who have the hand controllers. They were talking about there are a wide variety of things you can do with these hand controllers for VR. And that was with controllers. Some of the companies trying to go out too early — castAR is a good example of that.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

I think there were people early on, like the folks at Sixth Sense who have the hand controllers. They were talking about there are a wide variety of things you can do with these hand controllers for VR. And that was with controllers. Some of the companies trying to go out too early -- castAR is a good example of that.