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The VRScout Report – The Week in VR Review

VRScout

Oculus recently integrated your Facebook profile with your Oculus profile so that you can meet up with your real world friends and hang out in Oculus Rooms, which look like beautiful floating islands in the virtual sky. HULU WITH YOUR FRIENDS IN VIRTUAL REALITY. INVESTMENT & FUNDING WRAPUP.

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MetaVRse Launches Canada's First Full Service Virtual Reality Agency

Cats and VR

With over one million active monthly users of the Samsung GearVR, millions of Google Cardboard units and high-end Oculus Rift and HTC Vive pre-orders, Smithson believes that brands that are early to develop unique and engaging content for VR and will have a huge advantage over their competition.

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Top 29 VR/AR Events, Expos and Conferences to Attend in 2019

VeeR VR

VeeR allows the audience to be immersed in scenes of the premium VR films, take adventures with people from all over the world. You can download VeeR VR in your Oculus , Samsung Gear VR , HTC Vive , Windows Mixed Reality , Google Daydream , Steam VR and Lenovo Mirage Solo to watch amazing VR content. SXSW-South by Southwest.

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Top 26 VR/AR Events, Expos and Conferences to Attend in 2018

VeeR VR

& 13-15, 2018 Venue: To be announced South by Southwest is an annual conglomerate of film, interactive media, and music festivals and conferences that take place in mid-March in Austin, Texas, United States. It began in 1987, and has continued to grow in both scope and size every year. Here's SXSW's full schedule for VR/AR sessions.

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Top 37 VR Film Festivals to Attend in 2018

VeeR VR

Projects must be viewable via Oculus Rift, HTC Vive, Samsung Gear VR, or Google Cardboard. Fictional and non-fictional, live-action cinematography and CGI are all acceptable as long as they are compatible with mobile HMD's such as Samsung Gear VR. The festival mainly focuses on VR narratives and documentaries.

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How Nokia Broke Into Virtual Reality With Its Ozo Camera

UploadVR Between Realities podcast

The idea is that, as soon as we identified VR was coming — this was before the Oculus acquisition by Facebook — it was clear that one part of VR would be computer-generated experiences, games being the major example. We integrated both 3D audio and 3D video because the full immersive experience needs both. That’s still happening.