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Assassin’s Creed Movie VR Experience Now at Select AMC Theaters

VRScout

The Assassin’s Creed film is now in theaters and it’s rolling out in style with a companion VR experience playable at select movie theaters across the United States. Barton Creek 14 — Austin, TX. Metreon 16 — San Francisco, CA. Century City 15 — Los Angeles, CA. 34th Street 14 — NYC. Lincoln Square 13 — NYC.

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Top 37 VR Film Festivals to Attend in 2018

VeeR VR

As virtual reality continues to rise in popularity, more film festivals, both up-and-coming ones and established ones, are opening up virtual reality competitions. Here we selected 37 film festivals dedicated to virtual reality or with VR programs for your reference. Check them out and visit some in 2018!

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Leap Of Faith: Behind The Making Of The ‘Assassin’s Creed’ Movie VR Experience

UploadVR Between Realities podcast

In mid-October we learned about an upcoming VR experience was in development to accompany the theatrical release of the Assassin’s Creed feature film starring Michael Fassbender ( X-Men: Days of Future Past, Inglourious Basterds ). Michael Fassbender as Aguilar de Nerha in the Assassin’s Creed film.

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Top 29 VR/AR Events, Expos and Conferences to Attend in 2019

VeeR VR

VeeR allows the audience to be immersed in scenes of the premium VR films, take adventures with people from all over the world. You can download VeeR VR in your Oculus , Samsung Gear VR , HTC Vive , Windows Mixed Reality , Google Daydream , Steam VR and Lenovo Mirage Solo to watch amazing VR content. SXSW-South by Southwest.

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Top 26 VR/AR Events, Expos and Conferences to Attend in 2018

VeeR VR

There are many VR events, conferences, expos and film festivals worth attending, and we've handpicked the best ones with agenda & venue, as well as social media information attached. Give this a read and pick out your favorite ones to visit! It began in 1987, and has continued to grow in both scope and size every year.

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How Nokia Broke Into Virtual Reality With Its Ozo Camera

UploadVR Between Realities podcast

The idea is that, as soon as we identified VR was coming — this was before the Oculus acquisition by Facebook — it was clear that one part of VR would be computer-generated experiences, games being the major example. Video came along and people would hire someone to film a wedding, maybe. Then VHS and digital cameras arrived.