Remove Augmented Reality Remove Examples Remove Leap Motion Remove Unreal
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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Robust to handling objects: Hyperion offers superior hand tracking while holding an object in your hand, making it perfect for mixed reality. For example, while holding a physical prop, such as a welding torch, the hand tracking remains robust. I believe there will be many use cases for this.

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Open Source Augmented Reality?

VRGuy

Illustration from Meta SpaceGlasses Can the OSVR project be used not just for virtual reality but also for augmented reality? Provide optimized connectors to popular engines such as Unity and Unreal. Absolutely! Provide user parameter such as eye separation. Support of multiple operating systems and hardware platforms.

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU

Leapmotion

At Leap Motion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, Leap Motion is sponsoring the world’s largest education hackathon with over 100 Leap Motion Controllers for attendees to use.

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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. Rudimentary augmented reality has been possible on widely available smartphones since 2008, when the first Android device launched, with both GPS and a compass. Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic).

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, Leap Motion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.

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Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup. Ferhan: I totally agree.

AR 78
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Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup. Ferhan: I totally agree.

AR 78