Remove Augmented Reality Remove DC Remove Microsoft Remove Washington
article thumbnail

Microsoft HoloLens 2 & Unity Used to Highlight the Threat to Endangered Whales at the Smithsonian

HoloLens

Although the enterprise use cases for the Microsoft HoloLens 2 continue to impress, the arts community just can't stay away from the best augmented reality headset on the market. The latest example comes from a new exhibit that highlights one of Earth's most powerful but vulnerable sea creatures: orca whales.

article thumbnail

Voted, Passed and Signed: XRA Commended the CHIPS and Science Act

ARPost

The Washington DC-based association sees it as a vital element of the emerging tech ecosystem. XRA pushed for virtual reality, augmented reality, and mixed reality, to be part of the US budget. Google, HTC Vive, Microsoft, Meta, and Sony Interactive Entertainment jointly created XRA.

DC 371
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Ed Games Expo Returns With A Full Day Dedicated To VR And AR Education

VRScout

The Educational Games Expo kicked-off this week in Washington, DC. Co-hosted by the VR/AR Association of Washington, DC, XR for Classroom Learning kicked off with remarks from Frank Brogan of the US Department of Education , Sophia Moshasha of the VR/AR Association of DC, and Gino Fazio of the CDC.

Education 198
article thumbnail

When to Use Virtual Reality (VR) Instead of Augmented Reality (AR)?

InstaVR

There are some obvious big differences in AR & VR — Augmented Reality (AR) is still largely phone-based, mainly used for placing CGI objects over real-time video, and requires an always-on, strong internet connection. This is a question we often get from companies new to emerging technology.

article thumbnail

VR poses challenges for software testing

Hypergrid Business

Virtual reality and its virtual cousin augmented reality are big business nowadays. For example, Microsoft recently announced a deal worth approximately $500 million with the U.S. The future of reality. For example, Otolith Labs, of Washington DC, is developing a prototype device that sits behind the VR user’s ear.