Remove assets manifest.json
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Bowling in VR!

ARVR

The design of the both the ball and pins were already pre-created in the asset store which are available for free. The asset store is your friend! OVR Grabbable: From the free oculus integration in the asset store, the ovr grabbable script was already pre-made, allowing user interactiveness. Oculus Integration: The Hierarchy!

Unity 130
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All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

Open with a text editor the file manifest.json, and inside it locate the line that says “com.unity.xr.oculus” After it, if you see a version number starting with 1, substitute it with “2.0.0-preview.1” This change of graphic APIs may require a reimport of all your assets and so take some time.

Unity 510
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How to use Oculus Spatial Anchors in Unity to add persistent virtual objects to your physical world

The Ghost Howls

We’ll change it in the end for the passthrough version of the app Install the Oculus Integration from the Asset Store. Open the manifest.json file in the Packages folder of your project and add this line to the references: “com.unity.nuget.newtonsoft-json”: “2.0.0” ” Cool!

Unity 409