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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.

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RealMax Qian review: wide FOV AR is amazing!

The Ghost Howls

In my unboxing video, you may see that I’ve found an additional Leap Motion v1 controller + Leap Motion mount for RealMax + USB-C cable for Leap Motion. It gets the job done and it is usable, but it is subpar even if compared to other standalone headsets on the market like the Oculus Quest.

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The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

It is also working on creating its own hardware : a previous report highlighted that it could build its own chips in the future, and this article shows how the company is working also in acquiring hardware parts markers. Oculus releases hands tracking SDK, official Link cable for Quest and more. Other relevant news.

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Inside Leap Motion: 5 Hands-On Tips for Developing in VR

Leapmotion

As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. For instance, with the Oculus Rift, cords make it difficult to design a game where you turn 360 degrees. The rigged hand is available for Unity from our V2 Skeletal Assets. Noise has a cool article to help get you started.

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Moving Virtual Objects Like a Jedi

Tech Trends VR

To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface. No kidding.

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The Importance of Hand Tracking UX Design

The Ghost Howls

They are currently offering deals for Black Friday, so if you are reading this article close to when I published it, you can check out their offers here. The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. That said, have a nice read!

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VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

One part of the characteristics of VRTK is its management of the project/scene for specific platforms (Oculus, Vive, etc.). Trending AR VR Articles: 1. Creating remote MR productions Hand Tracking Thanks to the release of the Oculus Quest, one of the most popular UI in XR today is the hand tracking input.