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Three Reasons Higher Education Has Embraced Virtual Reality

InstaVR

Cameras like the Insta360 One X and headsets like the Oculus Go have made VR affordable/easy to use, while InstaVR has made editing and publishing VR accessible to non-technical people. VR Provides Immersive, Interactive Experiences that are Better for Information Presentation and Retention. First off, it’s immersive.

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STRIVR Introduces VR Training On and Off the Field

Road to VR

Belch realized the potential of VR for sports training and spent two years working with Bailenson to develop and troubleshoot an effective way to film Stanford Football’s practices in 360-degree, immersive video allowing players to rewatch practice film using a VR headset. ” Photo courtesy ESPN.

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Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

TechCrunch VR

Other investors include Expa, Lerer Hippeau, Leaders Fund, Samsung NEXT and Andy Hertzfeld (of Macintosh fame). That in itself is also a sign of how immersive, three-dimensional media is possibly, finally approaching a breakout moment. That will also be buffered by a raft of new hardware, Agarawala said.

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What are Colleges & Universities Using VR For?

InstaVR

At some, it’s professors making immersive applications to share with students and the community. With InstaVR — plus ubiqitous 360-degree cameras and affordable mobile standalone headsets like Oculus Go — any student in any department can make and distribute VR apps. This severely limited access to the technology.

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InstaVR Launches Academic Organization-wide Tier Pricing to Accommodate Distance Learning and Campus Virtual Tour Needs

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). Virtual Reality helps create a more educational and immersive experience for students. Haga, CEO and Founder of InstaVR.

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InstaVR Launches Academic Organization-Wide Tier Pricing in Response to Coronavirus (COVID-19)

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). Virtual Reality helps create a more educational and immersive experience for students. Haga, CEO and Founder of InstaVR.

Education 106