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Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

Niantic Labs also revealed its Outdoor AR Headset powered by the AR2 platform. During the Snapdragon Summit, the company unveiled its latest piece of technology, the AR2 Gen 1 platform, which will be a key component for the next generation of slimmer and more fashion-friendly augmented reality (AR) glasses. Credit: Qualcomm.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers. Wireless: 2.4GHz Custom Low Latency Protocol.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ Thus, it’s likely that we’ll see more AR apps making use of AI tech in the future. “

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AR Smart Glasses: Expert Roundtable

XR Today - Augmented Reality tag

XR devices are all over the headlines this month; the release of the Apple Vision Pro has brought spatial computing/mixed reality wearables to the forefront of emerging workplace and consumer-based digital solutions. Bingo Wu AR glasses offer immense potential across various B2B applications.

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

There are some typical questions that arise in the mind of the AR enthusiasts of the world: how is it? For this purpose, it has created a reference design for an AR headset dubbed North Star , giving full instructions on how everyone can build one at home. And being no developers, there are almost no apps. Is it good?

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

Now Holodeck is being substituted by NVIDIA Omniverse , NVIDIA’s platform for 3D design collaboration and world simulation, but the vision is always the same: working with other people to build and interact with AR and VR scenes. On the lowest layer, you have the tools with which you make a scene (Blender, Unreal Engine, 3ds Max, etc…).

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

This experience had everything I could expect from a remote rendering solution: the scene was much more complex than anything the HoloLens could handle , and the rendering latency was low, so almost not noticeable. Again, I noticed that the remote rendering was working well, with good visuals and low latency.

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