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Big XR News from Meta, Google, Unity, T-Mobile, KPMG

XR Today - Virtual Reality

While some scepticism still arises around the widespread adoption of XR in its many forms, it appears clear that as generational factors, device optimization, and innovation acceleration progress, as should widespread immersive technology adoption. Developers can also use the platform to design AR experiences for physical locations.

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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

Refract’s goal has always been to become a key player in AR and XR gaming, and this funding enables us to accelerate this process,” said Chng. . Refract will continue delivering immersive and engaging XR and VR experiences to a growing market of 2.9 billion gamers through its games and technology, such as the wearable AXIS. .

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. Bahçesehir University (BAU), Turkey. image courtesy VR First. image courtesy VR First.

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