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How To Optimize Your CV For A Career In VR & AR

VRScout

As we move into 2021, both the VR and AR industries exhibit a plethora of career development opportunities for aspiring developers. According to Tech Jury , the global AR and VR markets are expected to grow to $209.2 Additionally, 14M VR and AR devices were sold in 2019 alone, with the global consumer market about to reach $2.6

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VRX 2019 Announces Speakers from HTC Vive, Oculus, Snap & More

ARPost

LONDON, November 23, 2019 – Focused on filtering through the hype around VR, AR and immersive tech, the VRX Conference & Expo 2019 speaker line-up includes senior executives from HTC Vive, ExxonMobil, DreamWorks, Paramount Pictures, HP, Survios, Nestlé, Bayer Pharma USA and others. Tickets are still available at www.vr-intelligence.com/vrx

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Tech Trends at #VRX2019

Tech Trends VR

More than 600 attendees from across 10+ enterprise and consumer verticals, will join a senior speaker line-up from some of the world’s most powerful technology companies and brands, including HTC Vive, General Electric, Paramount, ExxonMobil and more. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others.

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VRX Conference & Expo 2019 gathers key VR/AR stakeholders in San Francisco

Haptical

More than 600 attendees from across 10+ enterprise and consumer verticals, will join a senior speaker line-up from some of the world’s most powerful technology companies and brands, including HTC Vive, General Electric, Paramount, Exxon Mobil and more. What is Extended Reality (XR)?

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Admix Sponsoring €5k Grand Prize for VR Days Europe’s XRBASE Investor Event

Peter Graham

Supporting the endeavour, VR/AR monetization platform Admix will be putting up the grand prize of €5,000 EUR for one lucky winner. If they’re really lucky then they’ll be selected for an invite-only dinner hosted by HTC Vive X for further networking opportunities.

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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

And then 93 percent of the enterprise users said that VR had had a positive impact on their business and 88 percent said the same for AR and MR. Alan: So 93 percent said VR is having a strong impact? And then 88 percent for the AR/MR side. AR/MR was being used, I guess less frequently across the board. Kathryn: Yes.

Survey 78
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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

And then 93 percent of the enterprise users said that VR had had a positive impact on their business and 88 percent said the same for AR and MR. Alan: So 93 percent said VR is having a strong impact? And then 88 percent for the AR/MR side. AR/MR was being used, I guess less frequently across the board. Kathryn: Yes.

Survey 60