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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Dr. Morgan McGuire is a scientist on the new experiences in AR and VR research team at NVIDIA. Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. They’ll switch between AR/VR/MR modes instantly.

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How to develop for Microsoft HoloLens

Hypergrid Business

Preparing tools, SDKs and IDEs. As HoloLens uses relatively new technology, there not as many tools that allow for developing for mixed reality. Based on the Program-Ace experience, a set of the minimum necessary tools is quite small and can be limited to: 3D design: Autodesk Maya , 3ds Max , Adobe PhotoShop , Substance Painter.