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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface.

Unreal 60