article thumbnail

Weekly Funding & People Roundup: TheWaveVR Raises $4M, Pluto.

AllThingsVR

The Austin, Texas-based startup has created a social VR music platform where performers can create music while wearing a HTC Vive or Oculus Rift headset and spectators can watch the whole experience. The company has also raised $4 million in a new round of funding led by Upfront Ventures. Read more on Financial Times. ,

Avegant 70
article thumbnail

Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

Going into 2019, the industry eagerly awaits HoloLens 2 and Glass Enterprise Edition 2, as rumors swirl around the possibility of AR glasses from Apple and/or Facebook in the near future. Just three months ago, the company revealed it’s putting 17,000 Oculus Go headsets in Walmart stores for employee training. Body-worn.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Ghost Howls’s VR Week Peek (2019.10.27): Quest sales are not taking off, Minecraft Earth launches in Early Access and much more!

The Ghost Howls

Image by Oculus). Oculus Quest may have sold only 400,000 units. It seems that according to it, Oculus Quest , considered by many the first VR headset that can become mainstream, has sold only 180,000 units in Q3 of this year, for a total number of 400,000 units sold since launch. Bloomberg publishes new hints on Apple glasses.

article thumbnail

Wearable and Immersive Tech and the Female Workforce

EnterpriseWear

In the three to four years since the release of Oculus Rift and HTC Vive, the number of VR headsets available on the market has grown. I work in XR, organizing events and writing about AR and VR for my livelihood and yet, unlike some of my male peers, I purchased my very first piece of VR hardware just this year with the release of Oculus Go.

article thumbnail

Top XR Stories of 2019

Tech Trends VR

The Oculus Quest was a hit. At this year’s year’s E3 conference, Facebook’s Vice President of Special Gaming Strategies Jason Rubin told audiences that the Oculus Quest was seeing “console-like” engagement from users, selling $5 million worth of content in first 2 weeks since the device started shipping back in May.