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A decade later, this VR treadmill is finally ready to ship

TechCrunch VR

Early versions of the Austin, Texas hardware startup’s product were on writer Ernest Cline’s radar well before the film’s pre-production began. Funnily enough, [he] lives in Austin,” says Goetgeluk. “As And then we did a small event in Austin with Cline signing the books. The price, meanwhile, is substantial, at $2,595.

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Weekly Funding & People Roundup: TheWaveVR Raises $4M, Pluto.

AllThingsVR

The Austin, Texas-based startup has created a social VR music platform where performers can create music while wearing a HTC Vive or Oculus Rift headset and spectators can watch the whole experience. Weekly Funding & People Roundup: TheWaveVR Raises $4M, Pluto VR raises $13.9M, Avegant Raises $13.7,

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The VRScout Report – The Week in VR Review

VRScout

PlayStation looks to an arcade rollout, Shazam goes augmented, AMD wants to go wireless, HTC Viveport’s new subscription service, the investment & funding wrapup, and more… You can enjoy the full audio recording below: IT’S NOW WAY EASIER TO COMBINE 360 VIDEO AND ANIMATION. APPLE HIRES AUGMENTED REALITY EXPERT FROM NASA.

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The VRScout Report – The Week in VR Review

VRScout

PlayStation looks to an arcade rollout, Shazam goes augmented, AMD wants to go wireless, HTC Viveport’s new subscription service, the investment & funding wrapup, and more… You can enjoy the full audio recording below: HTC Vive’s Viveport Launches Subscription Service. DID OCULUS GET SUED (AGAIN)???

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development. ” Right?

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development. ” Right?

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development. It could be your phone.