Remove Apple Remove Augmented Reality Remove Leap Motion Remove Magic Leap
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My predictions for augmented reality in 2019

The Ghost Howls

Augmented Reality in 2018. Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. Rear view of the Magic Leap One. This has been an enormous endorsement for augmented reality. Leap Motion.

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The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

Rony Abovitz steps down from Magic Leap CEO. This was a very good thing and attracted many people to Magic Leap. I hope that Magic Leap will benefit from it and will recover pretty soon. Sneak peek of the true Apple Glasses, courtesy of Chris Koomen. Road To VR) More info (Qualcomm’s Wi-fi 6 chips?—?Upload

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device.

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Most Innovative XR Hand and Eye Tracking Vendors to Watch in 2022

XR Today - Augmented Reality tag

The company offers a range of modules, including the Stratos Inspire, and Leap Motion controller. Unity and Magic Leap. Magic Leap, on the other hand, is one of the most significant companies in the Mixed Reality world, creating enterprise-ready smart glasses.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmented reality.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmented reality.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. You've written countless articles on virtual and augmented reality.