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Shaun MacGillivray Chats About IMAX and VR Movies

ARPost

The studio, along with IMAX, have made it possible for audiences to explore environments like the Grand Canyon, the Amazon, and the Antarctic. Shaun: We first started working with AR five or six years ago and had the opportunity to test the first version of the Oculus alongside our 8K IMAX technology with the widest lenses possible.

Filming 193
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The XR Week Peek (2021.05.17): HTC announces Vive Pro 2 and Vive Focus 3, PSVR 2 to feature eye tracking, and more!

The Ghost Howls

Roblox CEO hints at the Oculus Quest as a future platform. And among these platforms onto which the game could be ported in the future, he has also mentioned the Oculus Quest. Some intriguing news on the Oculus Quest. Oculus Quest 2 has disappeared from all Amazon EU websites. News worth a mention.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

cable extender left over from my ownership of an Oculus Rift CV1 with a 3-camera tracking setup. cable extender of the same style from Amazon for £10, it was easy to use the USB extension cables to place two Vive Tracker dongles right into my playspace, by passing under the door alongside the headset tether. Image by Rob Cole).

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business Podcast

And so I feel like that there is a bit of like a real openness, but yet right now on the whole XR industry, there’s a bit of– with the launch of the Oculus Quest it’d starting to get locked down a lot more, they’re starting to be a little bit more of trying to grab and own different aspects of the platform.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business Podcast

And so I feel like that there is a bit of like a real openness, but yet right now on the whole XR industry, there’s a bit of– with the launch of the Oculus Quest it’d starting to get locked down a lot more, they’re starting to be a little bit more of trying to grab and own different aspects of the platform.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast's Kent Bye - Part 2

XR for Business Podcast

And so I feel like that there is a bit of like a real openness, but yet right now on the whole XR industry, there's a bit of-- with the launch of the Oculus Quest it'd starting to get locked down a lot more, they're starting to be a little bit more of trying to grab and own different aspects of the platform. You have Apple, with ARKit.