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The XR Week Peek (2020.02.03): VR adoption is rising, Lynx teases new MR headset and much more!

The Ghost Howls

Amazon promises “single-digit latency” XR streaming. Amazon has announced some weeks ago “Wavelength”, a new offering of its AWS services, that should provide “single-digit latency” over 5G networks. To have such a low latency, the company needs very fast 5G networks and edge servers very close to the client.

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The XR Week Peek (2023.07.31): Roblox released on Quest, Apple bringing back investments in VR, and more!

The Ghost Howls

I think that the upcoming release of Quest 3, and the increasing rumors about Samsung are going to improve our situation even more. There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. Let’s all hope so. Great job, Magnopus!

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

Samsung starts off the month debuting its VR Internet browser for Gear VR, becoming the first to offer a VR browser. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. December 2015.

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My predictions for augmented reality in 2021

The Ghost Howls

This trend will continue in 2021 : the new LiDAR sensor, which is rumored to be installed in all future iPhones, will for sure be copied also by Android phones (Samsung?) There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla). and I can expect more realistic filters with depth occlusion to come soon.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. Unity GPU We recently enabled Unity’s GPU Profiler on Quest and Go.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

In the near field, Quest even uses positional tracking so that your head can translate through this reprojected view before the next camera frame is even available to minimize perceived latency. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software.

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