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How Different XR Companies Approach Cloud Services

ARPost

We are now at the level that we are super happy with the latency and deployments.”. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. Likewise, AutoDesk offers its XR cloud services through a partnership with Amazon. CloudXR From NVIDIA. Your Forecast: Cloudy.

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Spatial Beats: Facebook, Snap & TikTok

AR Insider

This is now only possible wearing a backpack PC and VR headset in special locations like Sandbox VR, Zero Latency, and Dreamscape. Ball is a former Amazon strategy executive turned investor. Click here for a list of the stocks held in the Roundhill Ball Metaverse ETF, NYSE: META. Speaking of Nvidia….

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The XR Week Peek (2023.07.31): Roblox released on Quest, Apple bringing back investments in VR, and more!

The Ghost Howls

There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. First of all, the Web3 VR platform has announced version 3.0 which is releasing this autumn with a massive update in which basically everything will be improved.

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My predictions for augmented reality in 2021

The Ghost Howls

Didn’t work (Image by Microsoft). Of course, Microsoft and Amazon are observing the situation: in my opinion, Microsoft will wait a bit , considering its focus on AR enterprise with HoloLens, while Amazon could improve its already existing offering of glasses connected with Alexa. Sounded good.

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Who Will Own the Metaverse?

AR Insider

The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. In fact, developers using Unity and SteamVR start effectively standardizing this mixed reality capture method. March 2016. November 2016.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

And some of them are built on Unity, others are built on Unreal. And the way you do this -- and we have not created a uniform idea -- but on our systems, you can log in with a Microsoft account, or log in with a Sony account, log in with a Nintendo account, and you can see your friends on Fortnite. So it's very important to us.

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