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How is Augmented Reality Reshaping Gaming Industry

ARVR

We have seen rapid growth in the gaming industry. Particularly, after the invention of Google’s Android gaming industry has achieved a bullet speed in growth and usage. In the gaming industry, AR creates a playing field and utilizes the existing environment within it. The current gaming industry in India is about $360 million.

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Report: Amazon Used Sales Data to Duplicate Popular Products and Box Out Retailers

GizModo VR

Reuters has uncovered damning evidence about the extent to which Amazon has systematically planned to rip off its third-party sellers in India—to the extent that it’s virtually impossible for the company to keep up a years-long charade. Read more.

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The Digitization of the Alcoholic Beverage Industry (Pt 1)

ARVR

This is especially true in the alcoholic beverage industry. Which is why, after 15 years in the alcoholic beverage industry and seeing the lack of action taken towards going digital, I am spurred to help break down the topic into the why’s and the how’s of digitization in the alcohol industry?—?all such as Korea and India ?—?have

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What is Flipverse? How Will It Make Your Online Shopping Experience Better?

ARVR

This Metaverse initiative is going to completely revolutionize the e-commerce industry. Many brands, like Puma, Noise, Nivea, Lavie, Tokyo Talkies, Campus, VIP, Ajmal Perfumes, Himalaya, Butterfly India, etc., Let’s learn more about what it all means and what it can do. Continue reading down below. What is Flipverse?

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Epson Debuts New Moverio AR Glasses at AWE

XR Today - Augmented Reality tag

Japanese tech firm Epson has showcased its latest iteration of Moverio augmented reality (AR) smart glasses for industrial use cases, it announced at the Augmented World Expo (AWE) 2022 Europe on Thursday. The new industrial tools aim to tackle the rising demand for remote guidance, repair, maintenance, and training-based AR applications.

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Future proof your playlists with this HUGE Dolby Atmos music list

Robert Scoble

I’m on all of them that support Atmos (Tidal, Amazon, and Apple) and even some that don’t support Atmos (like Spotify and YouTube Music). It makes you wonder why the music industry is hiding its biggest technology advance in decades? But Amazon? I include the link here because Amazon sounds better than Apple.

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Gianluigi Perrone: “To make a VR film you need to know the DNA of VR”

The Ghost Howls

It will be available on Amazon soon. Unless you don’t have the marketing budget for doing Spiderman VR, which doesn’t go a lot higher, you need to see immersive media as an industry. And like any other industry, it must succeed to grow. I think this is an argument to discuss inside of the industry.

Filming 473