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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

What is the only wearable that people is keeping on their face all day? Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. Apple is really good at selling stuff. Yes, Airpods. Other relevant news.

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Who Will Own the Metaverse?

AR Insider

The World Map in this world therefore isn’t a 2D street map like we have with Google Maps or Open Street Map, nor is it a 3D map with terrain and building volumes. Both Azure Spatial Anchors and Google Cloud Anchors are leveraging existing strengths in mapping towards the AR Cloud. Insane, yet companies are mapping it already.

Insiders

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The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

Huawei has announced its opensource operating system, Harmony OS , that could be installed in its future smartphones if Trump will confirm its ban, but that, in any case, will be deployed on many different devices , from wearables to TVs. Unreal Engine is adding Vulkan support for Oculus Quest and Unity fill follow later on this year.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. — on the enterprise wearables world. It was 2015, right after Google Glass, quote/unquote failed. Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct?

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. — on the enterprise wearables world. It was 2015, right after Google Glass, quote/unquote failed. Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct?

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. I've been really looking forward to this conversation, because you are writing everyday – or, not everyday, but what, a couple times a week? -- on the enterprise wearables world. Let's start with that.

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Valve Index: A good fit?

The Ghost Howls

The aim when designing wearable VR equipment is to make it ‘transparent’ to the user ; remove any physiological barriers to immersion to enable users to achieve a strong sense of presence on a repeatable basis. Valve Index facial interface strip down (Image by Immersive Computing).

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