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How Different XR Companies Approach Cloud Services

ARPost

Generally, “the cloud” refers to remote servers that do work off of a device. For example, some of the cloud services that we’ll look at are cloud storage solutions. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. But, what is the cloud anyway? CloudXR From NVIDIA.

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The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

Qualcomm releases XR2 5G reference design. Qualcomm has finally released the reference design for AR/VR headsets based on the XR2 chipset (a special version of the Snapdragon 865 for XR headsets), and it will pave the way for the standalone headsets of the future. This is one of the weirdest rag-doll experiments in Unity.

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How Will AR Transform Advertising?

AR Insider

The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games. I call them the “Incarnations”.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. Finally, it’s common to see some “firmware” references in the JSON.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

This review will reference some of those specs, but it is primarily about the actual experience of using the product. Sure Quest 3 will dynamically adjust its exposure when you get near a bright light source, so that for example screens are temporarily visible, but Vision Pro doesn't have to.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

For example, Fortnite is built by them. Or if you want to train somebody on-- take the example of training. I can give you an example in construction. This is just one simple example: not having to fly a film crew to Fiji to film a car ad on a beach. And some of them are built on Unity, others are built on Unreal.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

For example, Fortnite is built by them. Or if you want to train somebody on-- take the example of training. I can give you an example in construction. This is just one simple example: not having to fly a film crew to Fiji to film a car ad on a beach. And some of them are built on Unity, others are built on Unreal.

Gaming 78