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How Can Businesses Prepare for Enterprise VR?

XR Today - Virtual Reality

Affected companies include Meta Platforms, Amazon, and the global cryptocurrency community. Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. According to IDC data, VR headset shipments are expected to increase 42.88

Tourism 265
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VRX 2017 Conference Brings an All Star Cast

VRWorld

There’s no doubt that the announcements made on this conference might be the clearest direction where VR/MR/AR are heading as an industry, as it will happen after Microsoft Windows 10 Mixed Reality launches, as well as seeing the first sales results of next generation Oculus Rift headset. Ted Schilowitz, Futurist, 20th Century Fox.

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Mozilla Hubs Cloud is the foundation of the free metaverse

The Ghost Howls

On Amazon Marketplace, you can find two instances: one is Hubs Personal , that gives you a single server for personal use, and the other one is Hubs Enterprise , giving you a full architecture that you can use for more professional purposes. Azure is one of the best cloud providers (Image by Microsoft). Why not a Unity exporter?

Unity 475
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Who Will Own the Metaverse?

AR Insider

AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. In another scenario, we may see game engines dominant, like Unity or Unreal. Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic).

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

We have a half a million users in the architectural space, all the way to landscape designers and SketchUp users. And some of them are built on Unity, others are built on Unreal. I mean, we have sPickle, a rising format in the architectural space. It's a bunch of sourcing right now on Amazon, it doesn't cost us much.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

We have a half a million users in the architectural space, all the way to landscape designers and SketchUp users. And some of them are built on Unity, others are built on Unreal. I mean, we have sPickle, a rising format in the architectural space. It's a bunch of sourcing right now on Amazon, it doesn't cost us much.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

We have a half a million users in the architectural space, all the way to landscape designers and SketchUp users. And some of them are built on Unity, others are built on Unreal. I mean, we have sPickle, a rising format in the architectural space. It's a bunch of sourcing right now on Amazon, it doesn't cost us much.

Unreal 60