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Max Mustard review: a very cool VR platformer

The Ghost Howls

I’ve played a good chunk of the VR game Max Mustard and I can confirm what the other reviewers are saying about it: it is a very entertaining VR platform game. Let me explain to you why. Gameplay Max Mustard is a platform game. As in all the platform games, your purpose is jumping on platforms (you don’t say), collecting coins, killing a few enemie s here and there, and rescuing something at the end of the level.

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How Many Headsets Did Meta Sell in Q1?

AR Insider

What do Meta's Q1 earnings tell us about headset unit sales? And what does that in turn signal for aggregate demand and XR sector health? We do some reverse engineering in the latest Data Dive. This post appeared first on AR Insider.

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Case Study: Can AR Boost New Product Awareness?

AR Insider

Swisscom wanted to promote the launch of its new “blue” line of consumer services, such as mobile data plans. So it turned to AR. What were the results and strategic takeaways for AR marketing best practices? This post appeared first on AR Insider.

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Oculus Founder Reacts to Horizon OS News: “Hopefully it isn’t too late”

Road to VR

Meta dropped a major announcement yesterday, saying it plans to allow select partners to build third-party headsets that will run Horizon OS (formerly Quest OS). The news is prompting significant discussion within the XR industry, including from Oculus founder Palmer Luckey. Here’s a quick primer for those of you who are newer to XR industry. What eventually became the ‘Quest’ headset and ‘Horizon OS’ platform from Meta started when the company bought a VR startup c

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Haptic Solution to Support XR Accessibility for the Visually Impaired

XR Today - Virtual Reality

This week, HaptX gained a Phase 1 Small Business Technology Transfer program grant from the U.S. Department of Health and Human Services, National Institutes of Health, and National Eye Institute to advance research into using haptic solutions to provide accessible XR applications for visually impaired groups. HaptX Founder and CEO Jake Rubin added: Our research team will explore solutions that can significantly improve digital experiences for visually impaired people.

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AR in Higher Ed: Potential & Pitfalls

AR Insider

AR continues to change the ways college students learn, making curriculum more interactive. Yet, as higher ed increasingly leverages this technology, there are ethical and privacy pitfalls. This post appeared first on AR Insider.

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#1387: Landscape of XR Ethics: A Retrospective Presentation by Kent Bye

Voices of VR

This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I’ve done on XR Ethics over the past ten years. There’s around 60 slides in this talk, and so you may prefer watching the video version over on YouTube for the full multi-modal experience, or this audio-only […] This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I've done on XR Ethics over the past ten years.

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Meta’s Head of AR Hardware Teases Next-gen Transparent AR Glasses with Wide Field-of-view

Road to VR

Meta is full steam ahead on its mixed reality platform, however Head of AR Glasses hardware Caitlin Kalinowski says in a new interview with Android Central that its first augmented reality glasses will offer a real “wow” moment to users thanks to its “high field of view immersion.” Meta CEO Mark Zuckerberg revealed in late 2021 the company was working on Project Nazare , which is set to be the company’s “first fully augmented reality glasses.” Since th

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Will An AI Movie Win An Oscar Within 7 Years?

Charlie Fink

Will Hollywood embrace AI, fight it, or ignore it? The academy award as a proxy for acceptance.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Meta's Head Of AR Glasses Hardware Claims They're As Mindblowing As The Original Oculus Rift

Upload VR

Meta's Head of AR Glasses Hardware claims they give the same "Oh my God, wow! I can't believe this!" reaction as the original Oculus Rift. The claim comes from an interview Caitlin Kalinowski gave to Android Central. Kalinowski was previously the Head of VR Hardware at Oculus for the consumer Oculus Rift, Oculus Touch, Oculus Go, Rift S, Oculus Quest, Quest 2, and Quest Pro.

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Reality Bytes: Adobe, Phish & AI Jump Ropes

AR Insider

This week on Reality Bytes, Adobe Premiere Pro integrates GenAI for easy video editing, Phish redefines live music, and a high-tech jump rope launches. This post appeared first on AR Insider.

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TSMC Jumps Into Silicon Photonics, Lays Out Roadmap For 12.8 Tbps COUPE On-Package Interconnect

Anand Tech

Optical connectivity – and especially silicon photonics – is expected to become a crucial technology to enable connectivity for next-generation datacenters, particularly those designed HPC applications. With ever-increasing bandwidth requirements needed to keep up with (and keep scaling out) system performance, copper signaling alone won't be enough to keep up.

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Analyst: Vision Pro Demand Fell “sharply beyond expectations,” Leading Apple to Reduce Shipments for International Debut

Road to VR

Independent tech analyst Ming-Chi Kuo maintains Apple may be reducing Vision Pro shipments for its international debut by a wide margin due to demand falling “sharply beyond expectations” in the US market. Kuo, a respected figure in supply chain leaks and analysis, says in and in a new blog post that Apple has cut 2024 shipments for Vision Pro to 400–450k units—significantly lower than the reported 700–800k units or more expected for worldwide production this year. “Apple cut

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Perplexity AI Raises $63 Million, Vision Pro Sales Slow, Meta Takes A Tumble

Charlie Fink

Wearable AI that knows who you are, where you are, and what you are doing, is the holy grail of tech.

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No, Apple Didn't Just Dramatically Cut Vision Pro Production Due To Weak Demand

Upload VR

Headlines are circulating claiming Apple cut Vision Pro production by almost 50% due to weak demand. Here's why they're almost certainly false. The source of these articles is a new note from supply-chain analyst Ming-Chi Kuo, who has been reporting on Apple's supply chain for more than 10 years. Kuo's claims sometimes turn out to be true, but not always , and his latest contradicts not only what we know about Vision Pro production, but what Kuo himself said just a few months ago.

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EON Reality Unveils Groundbreaking VR and AR Education and Development Hub in the Marshall Islands

EON Reality

“Revolutionizing education and development in the Marshall Islands with VR and AR technologies.” IRVINE, CA — April 29, 2024 — EON Reality, a frontrunner in Virtual Reality (VR) and Augmented Reality (AR) solutions, proudly announces the launch of the inaugural Spatial AI Center in the Marshall Islands. This pivotal initiative is set to transform the islands’ approach to education, healthcare, and climate resilience, deploying immersive technologies to pioneer advanced learning exper

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‘World of Warcraft’ Mod Brings PC VR Support to the World of Azeroth

Road to VR

The long-awaited VR mod for World of Warcraft (2004) is here, bringing full PC VR support to players grinding the vast lands of Azeroth. Created by Flat2VR community members ‘Streetrat’ and ‘Marulu’, the long-time modders have finally brought full 6DOF VR support to World of Warcraft in the aptly named WoVR mod. According to the Github , where you can download WoVR for free, it also includes directional audio, synced eye rendering, the ability to switch between third a

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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TSMC's System-on-Wafer Platform Goes 3D: CoW-SoW Stacks Up the Chips

Anand Tech

TSMC has been offering its System-on-Wafer integration technology, InFO-SoW, since 2020. For now, only Cerebras and Tesla have developed wafer scale processor designs using it, as while they have fantastic performance and power efficiency, wafer-scale processors are extremely complex to develop and produce. But TSMC believes that not only will wafer-scale designs ramp up in usage, but that megatrends like AI and HPC will call for even more complex solutions: vertically stacked system-on-wafer de

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Meta's AR/VR Division Sees 30% Quarterly Revenue Growth "Driven By Quest Headset Sales"

Upload VR

Meta's Reality Labs division's quarterly revenue grew 30% year-over-year in Q1 2024. Reality Labs is the division of Meta behind Quest headsets, the Ray-Ban Meta smart glasses, and research & development toward AR glasses and their neural wristband input device. In its Q1 2024 earnings call today Meta reported $440 million Reality Labs quarterly revenue, 30% higher than Q1 2023.

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Spatial Beats: Meta’s Multimodal AI Arrives

AR Insider

Ray Ban Meta Smartglasses get smarter, Horizon OS launches and AVP slows down. We have these and other happenings at the intersection of XR and AI through the eyes of Charlie Fink. This post appeared first on AR Insider.

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EON Reality Advances Educational Innovation in Mauritania with New Spatial AI Center and 10,000 Customized Courses

EON Reality

“Revolutionizing Mauritania’s Education and Workforce with EON Reality’s Innovative Spatial AI Center” IRVINE, CA – April 29, 2024 – EON Reality, a global pioneer in virtual and augmented reality solutions for industry and education, unveils a major initiative aimed at revolutionizing Mauritania’s educational and professional sectors.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Pimax Says ‘VR Station’ PC VR Console is Still in Development

Road to VR

Two and a half years ago, Pimax announced VR Station, a compact, console-like computer for running PC VR content that would be wirelessly streamed to its Reality “12K” and Crystal headsets. And while the “12K” still hasn’t shipped (and the Crystal still doesn’t have its wireless streaming add-on), Pimax insists the VR Station is still in the works.

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TSMC Preps Cheaper 4nm N4C Process For 2025, Aiming For 8.5% Cost Reduction

Anand Tech

While the bulk of attention on TSMC is aimed at its leading-edge nodes, such as N3E and N2, loads of chips will continue to be made using more mature and proven process technologies for years to come. Which is why TSMC has continued to refine its existing nodes, including its current-generation 5nm-class offerings. To that end, at its North American Technology Symposium 2024, the company introduced a new, optimized 5nm-class node: N4C.

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Meta Is Working On A Horizon OS "Spatial App Framework" For Porting Apps & Building New Ones

Upload VR

Meta is developing on a new "spatial app framework" for Horizon OS. The company says that with this upcoming framework "developers will be able to use the tools they’re already familiar with to bring their mobile apps to Meta Horizon OS or to create entirely new mixed reality apps". Meta Horizon OS Will Run On Headsets From ASUS & Lenovo Meta is rebranding its Quest software platform to Meta Horizon OS and opening it up to third-party headset makers, including ASUS and Lenovo.

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The Pros & Cons of Developing on Apple Vision Pro

AR Insider

What can developers expect when building experiences for Apple Vision Pro? 8th Wall's Ian Curtis goes hands-on with four pros and four cons for Vision Pro development. This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly