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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. That makes Unreal Engine 4.27

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Meta’s Twisted Pixel Studio is Building an Unannounced VR Title with Unreal Engine

Road to VR

The studio has built several VR games, exclusively published by Oculus Studios, for the Rift, Go, and Quest headsets. The most recent being Path of the Warrior (2019) for Quest and Rift. The mention of Unreal Engine (specifically UE4, as noted in some listings) is certainly interesting.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go.

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”

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SteamVR Update Brings Full Support for OpenXR 1.0, A Huge Step for the Open Standard

Road to VR

Such apps will also be compatible with other OpenXR platforms even outside of SteamVR (for instance, a developer could theoretically distribute the same OpenXR application on Steam and Oculus PC without making any changes to the code). Image courtesy Khronos Group. SteamVR version 1.16

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Meet The Forge: A Metaverse XR Studio System by Prox & Reverie

ARPost

Established in 2019, Prox & Reverie has continually sought to enhance the design experience by incorporating the latest technologies into innovative studio systems. This studio system contains the latest interactive production tools, such as Oculus, Manus, Vive , Faceware, Varjo , and Xsens motion capture.

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Survios CTO to Teach Full Semester VR Development Course in a Virtual Classroom

Road to VR

Now, Survios CTO and co-founder Alex Silkin is set to share his experience by teaching a full semester course on expert-level Unreal Engine VR development. The class focused on VR Development with Unity and was taught remotely by an instructor in LA with students split between two buildings on the MIT campus. Course Specifics.

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