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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces. Magic Leap announcements. image courtesy Magic Leap. Image courtesy HTC. Stealth game ‘Budget Cuts’ resurfaces.

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Magic Leap One’s field of view: making assumptions from the emulator

The Ghost Howls

At GDC 2018 Magic Leap has announced the release of the Lumin SDK , that is the tools that we should use to develop for this AR glass. I started toying around with it , because I want to review it on this blog next week (stay tuned for updates… maybe subscribing to my newsletter using the hello bar above!)

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. — Benjamin Lang (@benz145) March 23, 2018. So, are you ready? Let’s start!

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The XR Week Peek (2023.08.28): Quest 3 unboxing leaked, Samsung+Google headset situation is blurry, and more!

The Ghost Howls

This week, Microsoft announced that MRTK will migrate to an independent GitHub account and that the project will be supported by a consortium including Microsoft, Magic Leap, and Qualcomm. That’s fantastic news for all Unity XR developers! 2018 is 5 years ago, which is coherent with the 7-years timespan rumored for this device.

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The XR Week Peek (2020.02.17): Half-Life Alyx will launch on March, 23rd, MWC has been canceled and much more!

The Ghost Howls

More info (Announcement link) More info (News on my blog) More info (Error in one of the screenshots). Magic Leap plans dev days and dev programs. We all know that Magic Leap is in big trouble, and it seems that one of the paths it is trying to follow to exit the quicksands is trying to get more developers onboard.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Software-wise, we use Unity, Vuforia, and OpenCV. The red and blue “walls” on opposing sides of the playing field (the 2018 designs resemble street wall graffiti) are actually gigantic tuned AR positioning markers. As platforms for LBAR is conceptually better Hololens or Magic Leap? The other reason is technical.

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The Ghost Howls’s VR Week Peek: Facebook admits that VR is taking longer than expected, Pistol Whip ready to launch and much more!

The Ghost Howls

You can read from the blog post all the UX choices they took to make the subtitles interface to appear in a way that is unobtrusive and comfortable for the eyes. From 2018, 2019 sales of VR headsets has jumped only by a 16% factor in the consumer market, but by a 69% on the enterprise market. All the others are getting breadcrumbs.