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Sneak Peak:Ghostbusters:Dimension from The Void, Made with Unity.

Cats and VR

Get a glimpse into the gameplay in Ghostbusters: Dimension, created with Unity 3D. Unity, the largest global development platform for creating 2D, 3D, VR and AR games and experiences, today announced a new and truly unique virtual reality (VR) experience "Ghostbusters: Dimension" has been built using the Unity Technologies platform.

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VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

UploadVR Between Realities podcast

Sony arguably lost its footing as the console king when it launched the PlayStation 3 at $599 in 2005, and now here was a system that wanted considerably more cash for an experience that would still be foreign to many and a big financial risk for people to support. The HTC Vive has had a solid 2016. Asia, Alliances, and Accelerators.

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Apple Joins Pixar, NVIDIA, & More to “accelerate next generation of AR experiences” with 3D File Protocol

Road to VR

We open-sourced the project in 2016, and the influence of OpenUSD now expands beyond film, visual effects, and animation and into other industries that increasingly rely on 3D data for media interchange. OpenUSD is based on years of research and application in Pixar filmmaking.

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GDC Summer Coming to San Francisco in Early August

Road to VR

Before the postponement, a litany of companies stepped back from GDC 2020 such as Epic, Microsoft, Unity, Sony, Electronic Arts, Facebook, and Kojima Productions. The city of San Francisco, where GDC was set to take place, also issued a state of emergency only a few days prior.

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Virtual Reality Takes Center Stage at Tokyo Game Show

VRScout

It was no surprise that Sony came out in full force with their PlayStation VR, which launches in near weeks, with large crowds gathering to demo the latest VR games like Resident Evil 7 , Call of Duty Infinite Warfare , Farpoint and Batman Arkham. — コヤ所長 (@mayanmoyan) September 15, 2016. See our video below.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January. At the end of the month, Oculus officially delays the release of Touch controllers until the last half of 2016. January 2016. February 2016. March 2016. April 2016.

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.

AllThingsVR

For many in 2016, the hardware that delivers the most immersive experiences was too expensive and the software too shallow for many to justify the purchase just yet. Gaming is likely to be the bridge to that change — the content that offers a reason to buy it and helps put immersive hardware in millions of homes. Things are changing though.