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‘Tilt Brush’ Co-creator Leaves Google for ‘very special’ VR Project with ‘Space Pirate Trainer’ Studio

Road to VR

Tilt Brush co-creator Patrick Hackett announced today that he’s leaving Google after nearly six years with the company. Tilt Brush co-creators Patrick Hackett & Drew Skillman joined Google in early 2015 after the company acquired the duo and their application. Both have remained with the studio since. Stay tuned.”

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‘MultiBrush’ is a Multiplayer Version of ‘Tilt Brush’ for Oculus Quest

Road to VR

It’s been about a week since Google announced it had stopped active development on VR creation suite Tilt Brush (2016) and made the app open source. ” Check out the promo video below: The post ‘MultiBrush’ is a Multiplayer Version of ‘Tilt Brush’ for Oculus Quest appeared first on Road to VR.

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Google’s VR Studio Owlchemy Labs Now Has Two Platinum-selling Titles

Road to VR

Owlchemy Labs, the Google-owned VR studio behind Job Simulator (2016) , announced the game’s sequel Vacation Simulator (2019) just went platinum, having now topped over one million units sold. The post Google’s VR Studio Owlchemy Labs Now Has Two Platinum-selling Titles appeared first on Road to VR.

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Google’s Massive Street View Library Now Available in ‘Google Earth VR’

Road to VR

Today Google has launched an update to Google Earth VR which brings the company’s huge library of street-level imagery into the application which lets users immersively explore the entire globe. The post Google’s Massive Street View Library Now Available in ‘Google Earth VR’ appeared first on Road to VR.

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Community Download: Who ‘Won’ Virtual Reality In 2016?

UploadVR Between Realities podcast

2016 was, in many ways, a mind-destroying procession of events that would each have been an appropriate plot point for a time travel movie: “we have to go back in time and stop [insert any 2016 pop-culture moment here] or the future is doomed!” In 2016, virtual reality officially arrived.

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Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020

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Market researcher SuperData scaled back its virtual reality forecast for 2016, particularly after a disappointing launch of the PlayStation VR headsets. But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. SuperData scaled back its forecast from 2.6

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Forecast: PlayStation VR Sales Downgraded for 2016

VRScout

According to the retail analyst, PlayStation VR will sell roughly 745k PlayStation VR units in 2016 (their previous estimate was 2.6 During Black Friday, we saw a number of deals for the Oculus Rift and HTC Vive. Previous estimates for HTC Vive, Oculus Rift and Gear VR remain unchanged at 450k, 355k and 2.3

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