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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.

Unity 83
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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. Here are the top 10 stories from our blog in 2016. Click To Tweet Leap Motion goes mobile. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. Redesigning our Unity Core Assets.

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My predictions for augmented reality in 2019

The Ghost Howls

Some examples of this category of glasses: Intel Vaunt (project abandoned); North Focals; Vuzix Blade; Snap Spectacles v2 (they are just cameras to share videos); Bose AR glasses (these are not for visual, but for audio augmented reality). Leap Motion. You may ask why I’m adding Leap Motion here.

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CityXR: A Vision For Augmented Cities In The Shadow Of Hyper-Reality

Upload VR

Back in 2016, designer and filmmaker Keiichi Matsuda released Hyper-Reality, a concept film that imagined an augmented reality future where physical and virtual realities have merged, resulting in a "city saturated in media." For now, however, basic examples are already operational via mobile AR, created and viewable using the Styly platform.

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5 Unreal Assets for Your Next Orion VR Project

Leapmotion

With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes! Using the weather and fire packs, Fnordcorps from Spectacular-Ocular.com has been working on integrating different particle effects into Leap Motion hand controls.

Unreal 29
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Review OSVR HDK2

VR Bites

If words like open source, GitHub, GNU, firmware, C#, or Unity don’t mean you anything, then you better stay away from this headset and buy a Rift or Vive. For example, you can use the Oculus Rift sensor instead of the OSVR sensor. Een video die is geplaatst door Robbert Brus (@vrbites) op 27 Sep 2016 om 5:25 PDT. final Verdict.

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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. Are some publicly accessible locations inappropriate or offensive (2016 saw complaints of Pokestops in graveyards, hospitals, churches and memorials). On iOS and Android we have ARKit and ARCore, and there are also long-standing AR platforms like Wikitude.