Remove 2015 Remove HTC Remove Unity Remove Unreal
article thumbnail

DragonFly: Glassbox Releases New VR Technology for 3D Video

ARPost

Glassbox launched in 2015. However, the company is partnered with household names like nvidia, Unity, Unreal Engine, and HTC. More impressively and importantly, DragonFly works with Unreal Engine, Unity 3D, and Autodesk Maya. If something goes wrong, they don’t find out until later in the developing process.

article thumbnail

Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

360 Video 218
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Feelreal VR Scent Mask Hits Roadblock Amidst Crackdown on Flavored Vaping Products

Road to VR

Feelreal had its first taste of notoriety back at GDC 2015 when the company debuted its public prototype, a sort of smell-o-vision add-on for VR headsets that provided users with a number of scents through a clip-in cartridge system as well as hot and cool wind, water mist, and haptic vibrations. Image courtesy Feelreal Inc.

Haptic 229
article thumbnail

VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

According to Laverde, this began in 2015. For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. Tips on Incorporating Hand Tracking.

article thumbnail

Presence Capital Has Made 33 VR and AR Investments in Less Than 2 Years

UploadVR Between Realities podcast

That’s a lot of investments for a fund that was announced in December 2015. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Above: Phil Chen was a co-creator of the HTC Vive and is a partner at a Presence Capital. Image Credit: Presence Capital.

AR 106
article thumbnail

The VRScout Report – The Week in VR Review

VRScout

In 2015, Snapchat acquired Looksery for $150M. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. Their facial tracking modification technology eventually enabled the popular “Lenses” feature.

article thumbnail

The VRScout Report – The Week in VR Review

VRScout

This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. Bitmovin announced a $10.3M

Iceland 150