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Unity’s John Riccitiello Resigns over Pricing Structure Row

XR Today - Mixed Reality tag

John Riccitiello, President, Chief Executive Officer, and Chairman, Unity Technologies , has immediately stepped down from his position at the firm. The executive decided to resign from his post after the ongoing debacle with Unity’s pricing structure change last month.

Unity 101
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Virtualware Appoints VRARA’s John A Cunningham to Advisory Board

XR Today - Mixed Reality tag

Cunningham currently serves as the Chief Operating Officer of the VR/AR Association (VRARA) and is the former Head of Government and Aerospace Business for Unity Technologies. While there from 2013 to 2017, he was the Managing Director and Vice President, Global Sales.

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Niantic’s ‘Ingress Prime’ Brings A Sci-fi Twist To Location-Based AR Gaming

VRScout

Join pick a side and join the battle for control of previous Exotic Matter in this modern revival of the 2013 location-based AR game. Ingress has proven so influential that Niantic has in fact chosen to revisit, redesign, and relaunch an updated rendition of the original classic.

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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. Let’s look at the latter: in 2019, we created a VR app for Huawei, a leading global telecom company.

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The Quest for VR Immersion with Hrafn Thorisson (Haptics Club #8)

ARVR

Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. The Haptics club is an Open community about #Haptics. An event every other week with speakers from various industries and academia. Do you want to listen to the full podcast ?

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Tactical Haptics to Open Pre-orders for ‘Reactive Grip’ Dev Kits on May 29th

Road to VR

We first saw the Reactive Grip tech—which uses sliding bars to provide unique ‘shear’ feedback— way back in 2013. Tactical Haptics plans to ship the dev kit controllers with tech demos, an SDK, and plugins for Unity and Unreal, so that developers can integrate the controller’s unique haptics with their content.

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Becoming a Butterfly?—?Part 2: Flight

ARVR

In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. Building our butterfly avatar’s flight capabilities in Unity based on our simplified flight model A note to readers: as before, I’m embedding some short video clips of the avatar’s flight capabilities in action?—?but