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Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR

Road to VR

Dexta believe that this advanced form of haptic feedback encapsulates a next step in the VR experience. Ever since Oct 2013 when we initiated Project Dexmo, we haven’t stop improving it: In June 2014 we came up with the design of “switching force feedback”, proved the concept and filed a US patent for it.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: I've tried a bunch of haptic gloves so far. Have you had any really good experiences with haptic gloves? Dassault came with the Enterprise PBR.

AR 78
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article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: I've tried a bunch of haptic gloves so far. Have you had any really good experiences with haptic gloves? Dassault came with the Enterprise PBR.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: I've tried a bunch of haptic gloves so far. Have you had any really good experiences with haptic gloves? Dassault came with the Enterprise PBR.

AR 60