Remove 2013 Remove Apple Remove Unity Remove Unreal
article thumbnail

10 Recent VR and AR Investments You Should Know About

VRScout

Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” Bitmovin , founded in 2013, is based in Palo Alto, CA, and Klagenfurt, Austria, and provides video infrastructure for the web. FROM DESTINY AND HALO TO POLYARC – $3.5M FOR VR GAME IN 2017.

article thumbnail

Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. And it was for me as well; I’ve been a Unity user forever.

AR 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. And it was for me as well; I’ve been a Unity user forever.

AR 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. But right now, reconfigurable AR technology already works both on Apple and on Android phones. So Unreal and Unity do have abilities to go on the web.

Houston 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. But right now, reconfigurable AR technology already works both on Apple and on Android phones. So Unreal and Unity do have abilities to go on the web.

Houston 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. But right now, reconfigurable AR technology already works both on Apple and on Android phones. So Unreal and Unity do have abilities to go on the web.

Houston 78
article thumbnail

Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. You know what, go learn Unity and coding and figure out how to actually make it.

AR 60