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AR 101?—?A brief summary (Part 1)

ARVR

Augmented Reality Trends (Part 2) Brief history Some important AR facts: 60s : Engineer Ivan Sutherland, created the SketchPad project, a system based on what is now known as computer graphics, and created a see-through to present 3D graphics (Krevelen, 2010)(Jaimini, 2016). The International Journal of Virtual Reality, 9(2):1{20, 2010.

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These Are The Stocks You Could Buy To Invest In The VR Industry

UploadVR Between Realities podcast

VR investments have broken into the billions of dollars with reports showing as high as $4-5 billion since 2010 and $2 billion in the last 12 months alone. billion from companies listed below like Google and Qualcomm. Google – NASDAQ: GOOG – Cardboard, Google VR, Daydream & Tango, VR cameras, Tilt Brush.

Industry 100
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Breaking Down Facebook’s XR Road Map

AR Insider

FWIW, Google had also partnered with Luxottica but never shipped a more fashionable version of Glass.]. In 2010, I helped convince my bosses that AR will be the next big paradigm shift. From 2016 to 2019, I helped Apple figure out whatever it might be doing by prototyping experiences and technologies from the future.

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Magic Leap Could be a Great Strategic Acquisition

VRWorld

Microsoft tried to use total body immersion combined with a voice and gesture interface which became the Xbox Kinect hardware. Some parts of the gesture tracking may have made it into Microsoft new AR device, HoloLens. Some parts of the gesture tracking may have made it into Microsoft new AR device, HoloLens. Kinect version 2.0

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

He’s the founder and managing partner for Super Ventures and the CEO of AugmentedReality.org, a nonprofit that produces Augmented World Expo, the top industry conference for AR since 2010. Ori: Actually, if you take it back 10 years to 2010, when we did our first AWE, you had a lot of passionate people in the room.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there? Martin: Okay.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there? Martin: Okay.

AR 78