Remove 2009 Remove Google Remove Unreal Remove Virtual World
article thumbnail

12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Lessons Learned From A Thousand Virtual Worlds. Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Stefan Walker (Google), Luca Prasso (Google).

Unreal 100
article thumbnail

Users up, land down for holidays

Hypergrid Business

Virtual Worlds Grid gained the most land area, the equivalent of 964 standard region, followed by ZetaWorlds with 447 regions, 3rd Rock Grid with 231, Kitely with 221, and PMGrid closing the fifth spot with 48 regions. OpenSim is a free, open source virtual world platform that’s compatible with the Oculus Rift.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Grids close year with record active numbers

Hypergrid Business

For those who are new readers, OpenSim is a free, open source virtual world platform that’s compatible with the Oculus Rift. It allows people with no technical skills to quickly and cheaply create virtual worlds, and then teleport to other virtual worlds. Virtual Worlds Grid : 1,066 regions.

article thumbnail

Reporting issues cause stats drop this month

Hypergrid Business

The Public World also suffered some server issues, resulting in a drop of more than 400 actives on that grid alone. And the number of regions went down by 839 standard region equivalents, as Virtual Worlds Grid turned off the less-used servers to allow for a greater than usual load on its welcome regions.

article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? Dan: Let's dissect the problem with content creation and virtual reality.

AR 60