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Audeze and JBL Unveil Headphone Solutions Specifically Developed for VR

UploadVR Between Realities podcast

No matter the fidelity, visuals in VR do a solid job of immersing users in their virtual worlds but audio is the way a good experience turns into a truly incredible one. Audeze was started in 2008 and is considered a leader in premium audio that’s responsible for a couple award winning headsets.

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Sony, Facebook, Google, and Samsung Dominate VR, With Over 50% Market Share

UploadVR Between Realities podcast

Sony is followed by Facebook (the Oculus platform) and Google (Day Dream, Card Board, Tilt Brush, etc.); He launched the first browser-based Virtual World in 2008 for which he was awarded in 2011 by the Virtual Worlds community. Tagged with: facebook , market share , oculus , sony htc.

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Sinespace launches VR beta

Hypergrid Business

Sinespace , a virtual world platform from OpenSim co-founder Adam Frisby, launched its virtual reality beta last week and reports 20 percent weekly user growth. Previously, the Unity-based social virtual world was only available for desktop clients. (Image courtesy Sinespace.). Sean O’Callaghan.

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The VRScout Report – The Week in VR Review

VRScout

Soon you’ll be able to wave around a controller to instruct your virtual worlds, probably like a laser pointer. OCULUS RIFT ARRIVES TO THE INTERNATIONAL SPACE STATION. An Oculus Rift headset has been modified and certified for use in space by French space agency CNES. ZENIMAX TRIES TO SHUT DOWN OCULUS.

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Road to VR’s 2021 Game of the Year Awards

Road to VR

Taking plenty of cues from Valve’s Left 4 Dead (2008), After the Fall offers up intense zombie-shooting action across a good handful of bespoke levels, each of them providing ample opportunities for exploration and surprise attacks.

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Who Will Own the Metaverse?

AR Insider

An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device. How do we interact, will we standardize gestures or specific affordances, will there be regularly used icons or representations, what will be the social conventions, in both the real and virtual worlds?

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? And then slowly and surely, we picked up the business up to 2007, 2008. So this was before Oculus. They see the value.

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