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What does not convince me of the eye-and-hand interface of the Apple Vision Pro

The Ghost Howls

The Apple Vision Pro is the device of the moment: since the preorders have been opened on January, 19th, my social media feed is full of posts that just talk about this device. And this is for a good reason: Apple entering the field is for sure a defining moment for the immersive reality space. But is it a good idea?

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Apple Mum on AR/VR for iPhone 7, but Here’s How We Know They’re Still Working on It

Road to VR

Yesterday Apple held a keynote presentation to update the world on their latest products. It’s too early for Apple to jump into the AR/VR game. That much was made clear on stage at the company’s latest keynote where they revealed the iPhone 7 and the Apple Watch Series 2. Acquisitions.

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Tech Giants Prime AR’s Headworn Era

AR Insider

The tech industry is looking to replace the smartphone — and everybody is waiting to see what Apple comes up with. I n 2007, Apple unveiled the iPhone. Apple didn’t invent the smartphone — companies like Palm and Blackberry had been selling them for years. Triangulating Clues in Apple’s AR Roadmap.

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Will Covid-Era Urgency Accelerate AR?

AR Insider

This has not worked for AR and VR so far because the entry was too complex, the hardware is still too expensive and individual highlights such as Pokémon Go or the Oculus Quest could not change a complete market – what Apple will do. In the business sector, many users experience how practical remote support is while Covid-19.

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Apple Should Be Very Worried About Google’s Pixel

UploadVR Between Realities podcast

These facts have me considering jumping ship from Apple seriously for the first time since 2007. While I’m deeply embedded in the Apple ecosystem, Pixel tempts me more than ever before to consider leaving Apple behind completely. Just how embedded am I with Apple? Just how embedded am I with Apple?

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. In 2007, the original Fantastic Contraption was built for traditional screens with Adobe’s Flash tools. This summer, it launched on Sony’s PlayStation VR.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

So we conceptualized ‘haptic media’ fairly broadly, enough that it includes devices like Apple Watch along with Q*bert arcade cabinets. In Archaeologies of Touch, I open with a discussion of the keynote Oculus Chief Scientist Michael Abrash gave a couple of years ago at Oculus Connect.

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