article thumbnail

Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

Theme parks have been eager to add virtual reality rides to their list of attractions, but the majority of experiences are repurposed existing roller coasters, essentially offering the same ride but with a virtual environment to look at. Holovis is keen to point out that this is more than repurposing an existing ride.

article thumbnail

Banking In The Metaverse – The Next Frontier For Financial Services

Bernard Marr

Linden Labs’ Second Life is often cited as one of the first metaverse environments, having been in existence since 2003. It also features a tiger and a portrait of the company CEO, Jamie Dimon. This trend is actually not as new as it seems, however.

Trends 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

What is Spatial Computing in simple terms?

XR Today - Mixed Reality tag

It was introduced initially by Simon Greenwold in 2003. XR environments allow employees to onboard, train, and support customers in a virtual environment, boosting customer success. The MR device and its operating system are defined as “spatial computing” solutions. However, spatial computing isn’t a new concept.

article thumbnail

A VR-based Approach to ADHD

Veative

By creating specially designed virtual environments for the detection, assessment and treatment of this disorder, Virtual Reality can serve both as a diagnostic tool and an effective therapeutic strategy in the rehabilitation of children with ADHD. The ability to create an evaluation environment with greater ecological validity.

article thumbnail

The World of Mobile VR After Pokemon Go

VRWorld

The idea of a virtual environment in which virtual grinders can zoom into the game using a gyroscope allowing them to read the bluff on an opponent’s face, shuffle their chips, and check the leader board. All from the comfort of your own room.

article thumbnail

A brief history of VR and AR

TechCrunch VR

At the Jet Propulsion Laboratory, David Em made strides in the creation of explorable virtual landscapes, while the Ames Research Center iterated on VIEW (Virtual Interactive Environment Workstation). In the 90s, virtual reality was the future of entertainment, gaming, socialization and work.

AR 102
article thumbnail

How Hollywood Has Predicted VR in Movies

VRScout

On the display, Dade is able to fly through the low poly virtual environment of the Gibson. Combining headset, hack trackers, and omnidirectional treadmill, Belford uses his Virtuality rig as a gaming escape. The Matrix Trilogy (1999-2003). Spy Kids 3-D: Game Over (2003).