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Top 10 Sci-Fi Books on Augmented Reality and Virtual Reality

ARVR

Machine Learning Concepts Every Data Scientist Should Know 2. Anderson (2002) “For Titus and his friends, it started out like any ordinary trip to the moon?—?a A 2002 Finalist for the National Book Award for Young People’s Literature. Winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

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How can VR and AR transform higher education?

EON Reality

EON Reality’s Chief Learning Officer, Dr Peter Looker joined the organisation at the start of the year, after an illustrious decade at one of Asia’s leading universities Nanyang Technological University as Head of its Teaching, Learning and Pedagogy Division.

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How Hollywood Has Predicted VR in Movies

VRScout

Once in the game, the main villain and namesake, Arcade acts as an overlord, challenging players, learning and adapting as gameplay progresses. Full immersion: To become their 1937 doppelganger’s, Fuller, Hall, and all others lie down on a table to then have the table slide back into a chamber not dissimilar from an MRI machine.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

” As I started researching, learned a lot about the efforts during the 1990s to incorporate haptics into VR, but interest in haptics tech seemed to fizzle out as enthusiasm for VR subsided. When I started my doctoral work at NYU in 2002, I was trying to understand the contemporary, real-world applications of haptics technology.

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