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Take a VR Tour of Aech’s ‘Ready Player One’ Garage With Friends

VRScout

However despite all the awe-inspiring scenery and stunning visuals set within the virtual world, one of the coolest areas remains the virtual basement of Watts’ best friend, Aech. Ready Player One (2018) Tye Sheridan as Wade Owen Watts/Parzival.

Filming 247
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Watch: Tobii Reveals Vive VR Eye Tracking Examples, Including ‘Rec Room’

Road to VR

As we wrote then, Swedish company Tobii , who has specialised in eye tracking since its inception in 2001, have produced hardware for gaze detection hardware in various guises for some time now, and has recently announced plans to bring its tech to virtual reality, via a $50M funding round.

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BISim tells us how XR is relevant for the Army

The Ghost Howls

BISim was founded in 2001 in Australia as part of Czech-based Bohemia Interactive Studio (makers of Arma and Dayz). Navy as well as Apache helicopters using real-world cockpits with “out of the window” virtual world rendering. We have developed mixed reality part task trainers for T-45 training aircraft for the U.S.

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5 Life-Changing Tech Innovations That Most People Don’t Understand Yet

Bernard Marr

Until a decade or so ago, most people’s understanding of AI came from science fiction, and specifically robots as seen in TV shows and movies like 2001, The Matrix, or Star Trek. Once it is a part of our lives, it’s possible that we won’t even call it the metaverse at all – just as no one really uses the term "worldwide web" anymore.

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A reminder that you can unplug from VR at any time

Immersive Authority

I’ve seen tv series and movies from the 70’s where people immerse themselves into virtual worlds and cannot escape unless they achieve a specific goal. It’s no easier for the person in the immersed world who can suffer heart failure from high levels of stress.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Then we had a hard landing 2001. There was something called people avatars and virtual worlds, that was very popular around 2007. So that type of things we had to do then, because nobody was wooed by virtual reality. We’ve been self-funded since 2001 as a company. A billion dollar to spend on virtual worlds.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Then we had a hard landing 2001. There was something called people avatars and virtual worlds, that was very popular around 2007. So that type of things we had to do then, because nobody was wooed by virtual reality. We’ve been self-funded since 2001 as a company. A billion dollar to spend on virtual worlds.

AR 78