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Which Wearables Enhance Connectivity for XR Tech?

XR Today - Virtual Reality

As it grows, the need for a seamless experience drives the demand for better connectivity between devices, producing numerous wearable products that can aid in immersive experiences. XR Today takes a closer look at eight of the world’s top immersive wearable solutions. Meta’s Wrist-Based Wearable (Under Development).

Wearables 199
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VR an ‘Empathetic’ Tool for First Aid Training, Warpin VP Says

XR Today - Virtual Reality

Immersive training is one of the top verticals for virtual, augmented, mixed, and extended reality (VR/AR/MR/XR). Using the novel immersive trainer, both Warpin and the SRC aim to democratise access to First Aid training in critical areas like the workplace and difficult environments.

Training 215
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Spatial Beats: Facebook, VR Training & SXSW

AR Insider

This week, Facebook Reality Labs goes haptic, VR training and SXSW updates. KLM is increasing VR training for train workers after success with airlines. The pandemic has accelerated the testing of XR technologies in training workforces for transportation. W elcome back to Spatial Beats.

Training 215
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WebAR to Wearables: AR’s 2020 Outlook

AR Insider

From WebAR to Wearables: The AR Moments of 2019 and What’s In Store for 2020. Spatial computing made its mark as a tool for learning, training and development: As we’ve become increasingly familiar with the positive effects AR has on attention and memory encoding, it was exciting to see AR’s adoption expand outside of a marketing context.

Wearables 208
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HTC VIVE Immersive Training for Public Speaking

XR Today - Virtual Reality

Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans. Immersive training solutions provide many avenues for enterprise-grade use cases.

Training 152
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Is Apple Building an Entertainment Wearable?

AR Insider

But it would make sense to acclimate the world to AR through the training wheels of a familiar use case… watching TV & movies. The reason this would align with an entertainment wearable is that opacity would make glasses optimized for high contrast entertainment like watching a movie. year over year decline in iPhone sales.

Wearables 151
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2020 Spatial Predictions: ‘Training Wheels’ Win AR

AR Insider

AR Wins With “Training Wheels”. AR Wins With ‘Training Wheels’ The spatial computing industry is learning that its circa-2016 ambitions aren’t translating to mainstream adoption. This taps into an existing area of interest (social sharing), and represents the types of training wheels that AR needs. Prediction 2.

Training 195