Moth+Flame Addresses Workplace Mental Health with VR Training

New York's premiere VR upskilling company renews efforts for Mental Health Awareness Month

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Virtual RealityInsights

Published: May 15, 2023

Demond Cureton

Moth+Flame, a provider of immersive training technologies, has joined the global commemoration of Mental Health Awareness Month with a novel VR mental health solution.

The New York City-based company has released a specialised immersive training category to address workplace-related mental health issues. Using a fresh library of immersive content, Moth+Flame’s Mental Wellness immersive content backs supportive environments in the workplace.

For example, offices can engage with their workforce employees for conducive conversations, leading to healthier working environments. Users can leverage the enterprise’s cache of immersive discussions and upskill with Moth+Flame’s library of supportive materials.

Moth+Flame VR Training Is ACE

The evidence-based framework, Ask, Care, Escort (ACE) aims to solve common issues in the workplace, including burnout, self-care, receiving support from workplace staff, and others.


Employees will learn critical skills with immersive training tools. They can also gain skills such as asking questions with empathy, receiving proper medical assessments, and directing affected people to HR resources.

According to the firm, three cornerstone skills would allow companies to support teams and address mental health issues at work with VR. This would lead to greater inclusivity and healthier workplace relationships, it added.

Kevin Cornish, Founder and Chief Executive, Moth+Flame, explained further,

“Mental Health is an incredibly important topic at work today. An individual’s overall well-being determines how they show up to work and how they show up in their lives. We have developed a library to help people practice having important conversations about mental wellness. Through these training experiences, people learn how to create a supportive environment with their words”

Why Choose VR Mental Health Training?

Employees can now receive effective, engaging curricula for upskilling workers to improve mental health. Users can employ the cross-platform solution across virtual reality (VR) headsets and iOS smartphones, tablets, and computers.

Rather than clicking through responses, learners can speak directly to immersive content in training modules. This provides a substantially more engaging tool, with artificial intelligence (AI) powering training techniques.

Moth+Flame aims to facilitate scenario development, research, scripting, and character generation to build content on the fly.


With the new generative AI tools, Moth+Flame’s training courses can empower companies with adjustable, organic content capable of shaping individual curricula. This saves companies massive amounts of time and resources, creating a constructive learning environment for XR-based learners.

According to studies, employees suffering from poor mental health were more likely to avoid work, face lower job satisfaction, and suffer burnout.

Additional concerns included major reductions in performance and higher turnover rates, among others.

Moth and Flame Meets ChatGPT and DALL-E

The news comes just months after the company unveiled its generative AI tools to create immersive content rapidly. Trainees using VR devices can receive regularly tailored, bespoke content to help improve skill sets more readily.

One partner firm, Invesco, trialled the solution for its Sales Symposium event in April. Salespeople in the company learned valuable skills to overcome feelings of rejection in virtual conversations with AI-generated avatars.

AI-based upgrades include ChatGPT, DALL-E, and other platforms.

Students could speak directly to 3D avatars in the training modules to develop their skill sets and boost learner retention rates. Additionally, they could improve and enhance customer experiences with the new solutions, gaining valuable insights into customer-facing interactions.

Cornish recently stated that “scale of content creation” was one of the biggest challenges to the education sector. Scaling restrictions for many e-learning products created difficulties for companies, leading his firm to step up to the challenge.

He said at the time: “With this tool, enterprises will be able to scale their content creation across all use cases in virtual reality, the most effective training modality available.”

 

 

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