Designing AR/VR Games: 6 Tips from a Game Designer

Designing games in AR and VR is similar to designing any other game, the key differences being scope, user interaction, and space.

Here are my top 6 tips for designing game for AR/VR:

Be Realistic About Scope

This isn’t a super fun tip to hear, but it is a reality that impacts most parts of a design which is…

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game designer | writing about game design & building products | www.bodeville.com | prev: Niantic, Oculus | twitter: @flexmandeville